
Game Info
Developer: Exidy / Publisher: Coleco Industries, Inc. / Genre: Action-Adventure / Release Date: August 1982 / Format Reviewed: ColecoVision / Other Formats: Arcade, Atari 2600, Intellivision / Players: 1
Venture ColecoVision Review: A Retro Dungeon-Delving Classic
Dare to plunge into a dungeon-delving odyssey where every glittering treasure comes with a side of arrow-slinging mayhem! Venture, unleashed in 1982 for the ColecoVision, is an action-arcade treasure trove crafted by Exidy and brought home by Coleco. You step into the boots of Winky, a pint-sized archer with a big appetite for loot, storming monster-infested dungeons one twanging arrow at a time. Emerging from the arcade’s golden era, Venture landed as the ColecoVision flexed its chops, promising to beam coin-op thrills straight to your TV in the feverish early ’80s gaming boom. This Venture ColecoVision review will dig into its pulse-pounding gameplay, irresistible retro vibe, and whether it still stands tall as a trailblazing loot-grabbing relic.
Historical Background
Venture first flickered to life in 1981 as an arcade cabinet from Exidy, a crew known for offbeat hits like *Death Race*. Coleco, eager to flex their ColecoVision’s arcade-chopping prowess, snapped it up and polished it for home play in ’82. Dropping smack in the thick of the early ’80s gaming rush, *Venture* arrived as Atari’s 2600 ruled the roost and the console wars heated up—right before the infamous 1983 crash shook things loose. It was a time when every joystick jockey craved arcade magic at home. The ColecoVision version launched in 1982, early in the console’s lifecycle, with sibling ports hitting the Atari 2600 and Intellivision the same year—a multi-platform blitz riding the wave of Coleco’s hot new hardware.
Gameplay Overview: Winky’s Loot-Grabbing Quest
In Venture, you’re Winky, a bow-toting treasure hunter plunging into dungeons to snag shiny loot while fending off a menagerie of pixelated nasties. It’s grab-and-go with a side of survival. The game flips between two views: a zoomed-out map showing a grid of dungeon rooms, and a close-up action screen where the real chaos unfolds. You steer Winky with the joystick, firing arrows with a button press to zap foes like spiders, trolls, but not the dreaded Hallmonsters. They must always be avoided, whether encountered in the halls, or when they enter a room that you have lingered in for too long. Conquer nine levels split across three difficulty tiers, each a gauntlet of treasure rooms guarded by increasingly fiendish critters. Snag the goods, dodge death, and rack up points—simple, brutal, and oh-so-addictive.
Visuals and Audio: Retro Sights and Sounds
Graphics: Venture struts the ColecoVision’s graphical chops with sharp, colorful sprites that pop off the screen—enemies like slithering snakes and lumbering trolls brim with retro personality. The dungeon rooms are stark and blocky, but the clean design keeps the focus on the action. Compared to the Atari 2600’s blurry mess, this port’s a visual feast for its time—a pixel-perfect showcase of ColecoVision power, though the simplicity shows its age.
The soundtrack is a chipper chiptune ditty that loops with arcade gusto, driving you deeper into the dungeon grind. Sound effects—like the twang of Winky’s arrows and the squeaky demise of foes—add a satisfying crunch, though the limited variety can feel repetitive after a few levels. No voice work here, just pure 8-bit vibes—catchy but thin, it’s serviceable but not a standout.
Strengths and Highlights: Why Venture Shines
Venture’s killer hook is its dual-perspective gameplay—toggling between the strategic map and the frantic action screen feels like a genius twist for 1982. It’s a slick mix of planning and reflexes that keeps you on your toes. With enemy patterns shifting just enough and difficulty ramping up across tiers, every run tempts you to chase a higher score or master that one tricky room. It’s pure arcade bait—short bursts with lasting pull. The challenge keeps calling, even if the formula doesn’t evolve. While Pac-Man had you munching dots and Asteroids blasted rocks, Venture carved its niche with treasure-hunting bravado—an early whisper of roguelike DNA in this arcade classic.
Weaknesses and Critiques: Where It Stumbles
Venture’s simplicity can feel restrictive—after the initial thrill, the cycle of entering rooms, grabbing treasure, and escaping lacks depth or surprises. The three-level loop repeats without new challenges beyond speed, dulling the adventure over time.
The Hallmonsters, while a clever time-pressure gimmick, can become more annoying than menacing—unavoidable and unkillable, they punish lingering too harshly, especially with Winky’s stiff movement.
Precision is a chore thanks to the ColecoVision controller’s clunky knob, making Winky’s navigation feel sluggish against tight timers and enemy swarms. Enemy corpses lingering as deadly obstacles post-kill can trap players unfairly, turning clever design into a cheap hazard.
Technical Performance: ColecoVision’s Arcade Edge
On the ColecoVision, *Venture* runs like a champ—smooth frame rates and no noticeable glitches, making full use of the system’s beefy hardware to mirror its arcade daddy. It’s a testament to Coleco’s knack for squeezing arcade fidelity into your living room. **Presentation Score: 7/10**—a solid package that nails the arcade vibe, though the bare-bones menus and lack of flair keep it from dazzling. Stack it against the Atari 2600 version, and it’s night and day—the 2600’s choppy sprites and sluggish controls pale next to the ColecoVision’s crisp visuals and tighter response. The Intellivision port holds its own but lacks the same graphical punch. Technically, it’s a time capsule—simple enough to avoid dated clunkiness, yet its unforgiving hit detection and basic AI scream pure ’80s DNA.
Cultural Impact and Legacy: A Forgotten Gem?
Back in ’81 and ’82, arcade rats gave Venture a warm nod for its quirky dungeon twist, but the home ports—like ColecoVision’s—earned a mixed bag: praised for ambition, dinged for its brutal difficulty. Sales were decent but got drowned out by heavyweights like Pitfall! and Donkey Kong. Venture slipped into the shadows over time, overshadowed by flashier classics. Still, it’s got a loyal cult crew—retro diehards and ColecoVision collectors who cherish its oddball charm. It’s less a trendsetter, more a quiet pioneer—its loot-and-dodge DNA faintly echoes in later dungeon crawlers and roguelikes, though it never got the sequel spotlight it deserved.
Personal Take and Modern Appeal: Who’s It For?
My first stab at Venture was a rollercoaster—nabbing that first treasure felt like a triumph, only for a sneaky Hallmonster to squash me flat two rooms later. It’s a maddening little beast, but that one more try itch hooked me hard. This one’s for the retro warriors—ColecoVision buffs, arcade nostalgics, and anyone who gets a kick out of short, savage challenges. Casual players might find the difficulty a buzzkill, but masochistic score-chasers will eat it up. Venture is a scrappy underdog with heart, rough edges and all. It’s not a hall-of-famer, but it’s a dungeon worth raiding for the right crowd.
Conclusion: A Retro Thrill Worth Revisiting
Venture dishes out a wild mix of treasure-hunting thrills and arrow-dodging grit, shining brightest on the ColecoVision despite its repetitive quirks and punishing edge. It’s a flawed gem that still sparkles for the faithful. In an age of bloated epics, Winky’s lean, mean dungeon dash proves less can be more—a pixelated reminder of gaming’s raw, reckless roots. Dust off your ColecoVision, notch an arrow, and take on those dungeons—you might just unearth a retro thrill worth keeping!
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