
Game Info
Genre: Beat 'em Up / Shooter - Developer: Sega AM7 - Publisher: Sega - Release Date: June 28, 1991 (Japan), August 1991 (North America) - Format Reviewed: Sega Mega Drive - Other Formats: Arcade, Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Nintendo 3DS (Virtual Console) - Players: 1-2 (Co-op)
Alien Storm Sega Mega Drive Review: Blasting Extraterrestrials in Retro Glory
Picture this: it’s 1991, and you’re gripping your Sega Mega Drive controller, ready to save Earth from a grotesque alien invasion. Alien Storm, a quirky beat ’em up from Sega AM7, throws you into the boots of the Alien Hunters—Gordon, Karla, and Scooter—as they punch, shoot, and blast their way through extraterrestrial chaos. Released in the heat of the 16-bit console wars, this arcade port blends side-scrolling brawls, first-person shooting, and run-and-gun action. But does it still hold up as a retro gem, or is it lost in the cosmos? Let’s dive into the neon-lit streets and find out.
Historical Background
Alien Storm began life in 1990 as an arcade title by Sega AM7, a team known for arcade hits like Golden Axe. Inspired by the success of Sega’s own Golden Axe and Capcom’s Final Fight, the developers aimed to craft a beat ’em up with a sci-fi twist, drawing from B-movie alien invasion flicks. The Mega Drive port arrived in 1991, early in the console’s lifecycle, when Sega was pushing to outshine Nintendo with bold, arcade-style games. Fun fact: the game’s quirky alien designs were partly inspired by H.R. Giger’s work, giving it a distinct, grotesque aesthetic. Released across multiple platforms, including Amiga and Commodore 64, the Mega Drive version remains the definitive home console experience due to its fidelity to the arcade original.
Gameplay Overview
In Alien Storm, you pick one of three Alien Hunters: Gordon (a balanced brawler), Karla (a flamethrower-wielding powerhouse), or Scooter (a speedy robot with a lightning whip). Your mission? Clear eight stages of alien scum invading Earth, from city streets to UFO interiors. The game mixes three gameplay styles: side-scrolling beat ’em up, first-person shooting galleries, and fast-paced run-and-gun segments. Core mechanics involve punching, jumping, and unleashing character-specific special attacks that consume energy (think screen-clearing explosions). You’ll battle waves of bizarre enemies—think slug-like creatures and brain-on-legs monstrosities—while collecting energy refills and weapon upgrades. Progression is linear, with each mission culminating in a boss fight, like a giant alien worm or a pulsating UFO core.
Controls are straightforward: one button for attacks, another for jumps, and a third for special moves. The variety in gameplay modes keeps things fresh, but the beat ’em up sections dominate, with shooting and running segments acting as brief interludes. Two-player co-op adds chaotic fun, letting you team up to mow down aliens. However, the combat can feel repetitive, as each character’s moveset is limited to basic attacks and one special move.
Visuals and Audio
Alien Storm shines visually on the Mega Drive. Its 16-bit sprites burst with color, from neon-lit cityscapes to gooey alien lairs. Character designs are detailed—Gordon’s rugged look, Karla’s fiery stance, and Scooter’s robotic sheen pop off the screen. Enemies are a highlight, with grotesque yet creative designs like multi-eyed slugs and claw-wielding beasts. Backgrounds, like a supermarket overrun by aliens, add charm and context. While not as technically dazzling as Streets of Rage, the game maximizes the Mega Drive’s palette for a vibrant, arcade-like experience.
The audio is a mixed bag. The soundtrack, composed by Keisuke Tsukahara, delivers catchy, upbeat tunes that capture the arcade vibe, with tracks like the main theme sticking in your head. Sound effects—explosions, alien screeches, and weapon blasts—add punch to the action. However, the music loops quickly, and the limited track variety can grate during longer sessions. There’s no voice acting, typical for the era, but the sound design suits the game’s B-movie tone.
Strengths and Highlights
Alien Storm’s biggest strength is its quirky charm. The mix of beat ’em up, shooter, and run-and-gun modes keeps gameplay varied, preventing it from feeling like a Golden Axe clone. Each character’s unique special attack—Gordon’s bazooka, Karla’s flamethrower, Scooter’s electric whip—adds personality and strategic depth. The co-op mode is a blast, letting two players wreak havoc together. Visually, the game’s colorful sprites and bizarre enemies make every mission a visual treat. Its short, arcade-style length (about an hour) suits quick, nostalgic play sessions.
Replay value comes from trying different characters and chasing high scores, a nod to its arcade roots. The game’s B-movie aesthetic, complete with absurd enemies like alien hot dogs, sets it apart from grimdark peers like Final Fight. Fun fact: the Japanese version includes a unique “Duel” mode, a competitive survival challenge omitted from Western releases, adding extra replayability for import fans.
Weaknesses and Critiques
Despite its charm, Alien Storm stumbles in execution. The beat ’em up mechanics feel shallow compared to Streets of Rage, with limited combos and repetitive enemy patterns. Special attacks, while powerful, drain energy quickly, forcing reliance on basic punches. The difficulty curve is uneven—early missions are a breeze, but later ones spike sharply, with bosses like the UFO core demanding near-perfect play. The run-and-gun and shooting segments, while novel, feel underdeveloped and disrupt the flow of the core brawling.
The story is virtually nonexistent, with a barebones premise of “aliens invade, go fight.” While typical for the genre, it misses a chance to lean into the B-movie vibe with cutscenes or dialogue. Controls can also feel clunky, especially in run-and-gun sections, where precise movement is tough on the Mega Drive’s D-pad. Finally, the game’s short length, while great for casual play, leaves players wanting more depth or variety.
Technical Performance
On the Mega Drive, Alien Storm runs smoothly, with minimal slowdown even during crowded battles. It pushes the console’s hardware well, with detailed sprites and fluid animations. Compared to its arcade original, the port sacrifices some graphical fidelity but retains the core experience. Other ports, like the Amiga version, suffered from sluggish performance, making the Mega Drive version the standout. Today, the game holds up well on original hardware or emulators, though the lack of widescreen support or modern tweaks in re-releases (like the 3DS Virtual Console) feels like a missed opportunity.
Cultural Impact and Legacy
Upon release, Alien Storm earned mixed reviews. Critics praised its visuals and variety but noted its shallow mechanics compared to Streets of Rage or Final Fight. It sold moderately well, riding the Mega Drive’s early popularity, but never achieved the iconic status of Sega’s bigger hits. Its legacy is niche—retro fans cherish its quirky charm, but it’s overshadowed by other 16-bit classics. The game influenced later Sega titles, with its multi-mode gameplay echoed in hybrids like Gunstar Heroes. Today, it’s a cult favorite, often bundled in Sega retro collections.
Personal Take and Modern Appeal
Playing Alien Storm feels like flipping through a 90s comic book—colorful, chaotic, and a little rough around the edges. I loved mowing down aliens with Scooter’s lightning whip, but the repetitive combat had me yearning for Streets of Rage’s polish. Retro enthusiasts and beat ’em up fans will enjoy its arcade vibes, especially in co-op, but casual players might find it dated. At $5-$15 for a cartridge or free on emulators, it’s a low-risk nostalgia trip for Mega Drive diehards.
Conclusion
Alien Storm is a vibrant, quirky slice of Sega’s 16-bit era, blending beat ’em up action with sci-fi flair. Its colorful visuals, catchy tunes, and varied gameplay make it a fun, if flawed, retro romp. While repetitive mechanics and uneven difficulty hold it back, its charm and co-op chaos keep it worth revisiting. Dust off your Mega Drive and blast some aliens—it’s a wild ride that’s still out of this world!
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Tips, Tricks, and Cheats
- Tip: Manage Energy Wisely – Special attacks are powerful but drain energy fast. Save them for boss fights or crowded enemy waves, and grab energy pickups (blue canisters) whenever possible.
- Trick: Character Choice Matters – Karla’s flamethrower has the best range for crowd control, while Scooter’s speed excels in run-and-gun sections. Gordon is a safe all-rounder for beginners.
- Strategy: Master Dodging – In beat ’em up stages, use the jump button to dodge enemy grabs. Time your jumps to avoid projectiles in shooting galleries.
- Cheat: Level Select (Mega Drive) – At the title screen, press Up, Down, Left, Right, A, B, C, then Start. You’ll unlock a level select menu to skip to any mission.
- Cheat: Extra Lives (Japanese Version) – In the Japanese version, pause during a beat ’em up stage and press A, B, B, A, C, Up, Down. Unpause to gain three extra lives.